
Adaptive VSync | Technology | GeForce - NVIDIA
Adaptive VSync dynamically turns VSync on and off to maintain a more stable framerate. GeForce GTX video card users can enable Adaptive VSync globally or on a per game basis …
Adaptive VSync | GeForce - NVIDIA
Adaptive VSync is a smarter way to render frames using NVIDIA Control Panel software. At high framerates, VSync is enabled to eliminate tearing. At low frame rates, it's disabled to minimize …
Fast Vsync causes latest version of | NVIDIA GeForce Forums
Jan 24, 2025 · Posted by CarterKane: “Fast Vsync causes latest version of steelseries gg to flicker”
VSYNC - Driver or In game? | NVIDIA GeForce Forums
Dec 13, 2025 · Posted by SkylerShepard: “VSYNC - Driver or In game?”
[SOLVED] - gsync vsync and fps limits | Tom's Hardware Forum
Aug 29, 2021 · I've been reading about gsync, vsync and general NVCP setting options. I have an RTX 3070, Ryzen 5800x, and S2721DGF monitor. I've been seeing a some people say to limit …
VR / VSYNC Stuttering on 50 series a | NVIDIA GeForce Forums
Update 2025-03-07 2: It's most likely a VSYNC issue. I was able to reproduce the issue in an on-screen game (Overwatch) by turning on VSYNC and capture the framedrops with RTSS. The …
[SOLVED] - G-Sync On with VSync On? | Tom's Hardware Forum
Jul 29, 2021 · I've been reading a lot of posts about how you should have G-Sync on along with Vsync on via Nvidia Control Panel (vsync off ingame) and limit your fps to your monitor's …
RTX 5090 G-SYNC (VRR) micro stutter | NVIDIA GeForce Forums
Feb 18, 2025 · Can’t get Vsync to lock the frames and getting stutter using MFG x3 or x4. Regular frame gen seems fine. However, if I shut off Gsync and just use Vsync my fans max out and …
Is VSYNC Smooth AFR Behavior Useful | NVIDIA GeForce Forums
However, I have noticed that there is an option called VSYNC Smooth AFR Behavior now, which is supposed to help reducing stuttering when VSYNC is enabled. Now, I have VSYNC …
5070 ti terrible stuttering and 1% l | NVIDIA GeForce Forums
Enabling VSync at the driver level ensures frames are presented in sync with the display, while disabling it in-game avoids redundant or conflicting settings. This method is effective as I've …