
OpenGL - The Industry Standard for High Performance Graphics
NVIDIA provides OpenGL-accelerated Remote Desktop for GeForce In these days of social distancing, game developers and content creators all over the world are working from home and asking for help …
All About OpenGL Extensions
Jul 10, 2000 · OpenGL’s extension mechanism provides a way to keep the simplicity of OpenGL’s basic programming model while integrating innovative hardware capabilities into the API. Compile-time and …
OpenGL SDK: OpenSceneGraph - high-performance open-source 3D …
OpenSceneGraph is an OpenGL-based high performance 3D graphics toolkit for visual simulation, games, virtual reality, scientific visualization, and modeling. It provides high-level rendering features …
OpenGL SDK
The plugin system provided also allows real-time editing of shaders and manipulation of OpenGL states. KTX is a lightweight file format for delivering textures to OpenGL family APIs. Nsight Visual Studio …
8 Using Viewing and Camera Transforms, and gluLookAt () - OpenGL
OpenGL doesn't provide an interface to do this using a camera model. However, the GLU library provides the gluLookAt () function, which takes an eye position, a position to look at, and an up …
18.3.3 Optimizing Lighting Performance - OpenGL
18.3.3 Optimizing Lighting Performance OpenGL offers a large selection of lighting features. The penalties some features carry may vary depending on the hardware you're running on. Be prepared …
The OpenGL Pipeline Newsletter - Volume 004
Some OpenGL mechanisms use more than just a few OpenGL state variables. For debugging these mechanisms, gDEBugger offers a State Variables Comparison Viewer. This viewer allows a …
OpenGL FAQ / 23 Extensions and Versions
The OpenGL extension registry is the central resource for OpenGL extensions. 23.010 Where can I find information on different OpenGL extensions? 23.020 How will I know which OpenGL version my …
9.3.2 Sphere Mapping - OpenGL
In rendering, we often use a single environment map for an entire object by assuming that the single environment map is a reasonable approximation of the environment map which would be computed …
OpenGL FAQ / 10 Clipping, Culling, and Visibility Testing
Here is a tutorial titled Frustum Culling in OpenGL. 10.020 How do I perform occlusion or visibility testing? OpenGL provides no direct support for determining whether a given primitive will be visible …