Dungeon of the Endless was a formative and special experience for Amplitude Studios. For a studio almost entirely focused on 4X games, it was an entirely different beast that the team had been wanting ...
“There are two ways to end a war,” thunders The Wall Street Journal’s William McGurn: “win it” or “lose it.” “ ‘Endless war’ lies in between, when each side has the wherewithal to stave off defeat but ...
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