Use left and right arrow keys to seek audio. Shader Model 5.0 is old, having come out in 2009 with DirectX 11. It's long overdue for some innovation and a few changes to make it better than it is.
It may be hard to believe, but this August will be eight years since the release of the original GeForce RTX GPUs. Over time, matrix math accelerators have come to consume more and more of our GPU ...
In context: Shader Execution Reordering significantly reduces the performance cost of ray tracing and path tracing in games such as Alan Wake 2 and Indiana Jones and the Great Circle on recent Nvidia ...
Microsoft has unveiled Shader Model 6.10 in preview, introducing matrix math as a standard DirectX feature to enable neural rendering across all compliant GPUs. This change could make AI-driven ...
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Microsoft standardizes shader execution reordering in DirectX: Intel Arc sees up to 90% ray tracing boost
Ray tracing performance on PC just got a quiet but significant push forward. Microsoft has officially standardized Shader Execution Reordering in the DirectX Agility SDK 1.619 release, making SER a ...
The engineers on Microsoft's DirectX team are always busy bees, constantly working on one improvement or another. Today, the team announced that it's taking initial steps to get rid of a perennial ...
Use left and right arrow keys to seek audio. Last month, Microsoft announced it is bringing Advanced Shader Delivery (ASD) for Windows to PC gamers via the latest AgilitySDK 1.619 release. The feature ...
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